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Question by Raymond 2 · Feb 15, 2011 at 08:29 AM · gameobjectinstantiateobjectcoordinatesreplace

Instantiate and destroy on given location

I want to have an object wich destroys on the click of a button and then instantiate an object on that same location. But the object is moving so i don't know how i should do this exactly. if it's possible to get the coordinates from a empty gameobject and instantiate it as a child of that gameobject then that would be great. Anyone who can help with this?

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Answer by lampshade · Feb 15, 2011 at 12:30 PM

Attach the object that you want to be instantiated on the other objects destroy into the prefab slot. And attach this script (possibly) to the obejct that you do not want destroyed. Or if this is way off let me know.

public class DestroyOnMouseDown : MonoBehaviour {

 public GameObject prefab;

 private void DestroyOnClick(GameObject InstOnDestroy) {
   if (OnMouseDown()) { Destroy(transform.gameObject); }

   GameObject instPrefab = (GameObject) Instantiate(InstOnDestroy, prefab.transform.position, prefab.transform.rotation);

   Destroy(instPrefab, 2.2f);
 }


 private void Update() {
     if (prefab) DestroyOnClick(prefab); 

     //else: puporseless script
 }

}

Or if this is way off let me know.

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avatar image Raymond 2 · Feb 15, 2011 at 01:47 PM 0
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Right now it only gives me a bunch of errors about expected semicolons Tried to fix it, but i just can't xD

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