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HLAPI Networking Non-Player Scene Objects Missing
I've been trying to understand the new networking APIs for a while. I reverted to the LLAPI and had some success with it, but wanted to try one more time with the HLAPI.
The problem I'm having is that non-player objects are not visible on the client. I've created a project (link below) that is very simple to illustrate. I spawns a player, and there are two other objects in the scene: a moving cube and cylinder for a point of reference. The server/host works fine, but the client sees the cylinder but not the cube.
The cube has a network id, and a network transform. The cylinder is ignoring all networking components.
There must be something fundamental I'm missing, if anyone can point it out to me I would appreciate it. Thanks!
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