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Why does rotating sprites work well in Unity editor but not so much in other programs?
For example, in paint .NET and a lot of other programs, rotating sprites is treated as this hard task where the program has to recalculate the positions of all the pixels and re-draw them, and it just ends up looking like a blurry mess:
But in Unity, doing the same looks more or less fine:
Even so, in Unity, if you look closely you can see that there is some "distortion" on the rotated sprite, but it looks way better than the versions in other programs. There are some "helper" programs which can make rotated sprites look a tiny bit more crisp, but none of them come close to Unity.
Why is this? Why don't those programs use Unity's approach? Or can they even do it to begin with; is the reason is something specific to do with the way Unity handles sprites?