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Question by ScottUnityNoob · Feb 24, 2017 at 05:23 PM · prefabanimatormecanimclonecopy

How do I make copies of an Animated Enemy?

Hello, I have an animated (Mecanim) Zombie Enemy I downloaded from Mixamo. It's all working fine, but when I try to copy the Enemy, or make a Prefab of the Enemy, the new one does not play the animations. Only the original one animates. What am I missing?

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avatar image Zoogyburger · Feb 24, 2017 at 05:40 PM 1
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Inside of the duplicate, go to the animator bar and make sure that it matches the original.

avatar image ScottUnityNoob Zoogyburger · Feb 24, 2017 at 06:45 PM 0
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Hi thanks for your reply! Animator "bar", you mean the Component in the Inspector? I made sure all the components were copied over individually, now when I run the game, the original Enemy still works, & the duplicate follows the Player, but it's stuck in an Idle animation. If I disable the Original, then the duplicate works fine. But, it's seems they don't want to share the same animator component simultaneously? idk!

avatar image ScottUnityNoob ScottUnityNoob · Feb 24, 2017 at 07:08 PM 0
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I figured it out! In my script the Animator was static. I changed it to public and dragged the component into it for each. Thanks for your help!

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