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Question by Arachnos · Jun 18, 2011 at 05:28 AM · javascriptlabellevels

Displaying Level

Hey,

I'm working on a space shooter game and so far I have 10 different levels and instead of changing the background I want to display the level you're currently on. Right now to change levels you have to reach a certain score. Basically I have a bunch of if statements in the playerScript that ask if the playerScore == a certain number, and when it does change the level and add a little bonus.

So the question I have is how i should go about displaying the level you're on and how to make that work with the setup I have. I'm new to javascript so any suggestions on how to set it up better would also be helpful.

Thanks.

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Answer by testure · Jun 18, 2011 at 05:58 AM

drop a guiText gameobject in your scene.. give it a useful name like "LevelText" or something, and then in your script, just:

 GameObject.Find("LevelText").GetComponent<GUIText>().text = "The Current Level is " + levelnumber;

That's C#, but it should be pretty similar in JS (you probably don't have to cast the getcomponent call to a GUIText, for example.. but i don't use JS so i couldn't say for sure. good luck :)

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avatar image Arachnos · Jun 18, 2011 at 06:01 AM 0
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Awesome thank you! Can anyone translate that to javascript for me? Also, what do you mean guiText gameobject?

avatar image Arachnos · Jun 18, 2011 at 06:06 AM 0
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Ah figured it out :P thanks a bunch

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