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Question by
dseyb · Feb 26, 2017 at 01:04 PM ·
unity 5shadervisual studio
Unity recompiles project (and regenerates .sln) on shader changes.
Hi everyone,
I've been having this problem for a while where, whenever I change a shader in my project Unity first reimports the shader as usual, but then starts a full recompile of the script solution (including regenerating the solution files). This breaks runtime shader editing, because of the triggered script recompile. Does someone know what might be causing this?
Cheers, Dario
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