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Question by ArthurVO · Feb 24, 2017 at 05:28 AM · objects3d models

Blender model with multiple objects - one object is rotated wrong and in the wrong position

With a model that has 2 objects one of the objects is in the wrong position once I import into Unity. In blender they look correct and the origin for both is in the same location. I've used other multi-object models and haven't had this problem. Anything I'm missing?

alt text

alt text

unityrack.png (234.1 kB)
blenderpelt.png (88.9 kB)
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avatar image ArthurVO · Feb 24, 2017 at 05:37 AM 0
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Here's the other object in Blender

alt text

blenderrack.png (289.8 kB)

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Answer by theANMATOR2b · Feb 24, 2017 at 04:36 PM

this looks like either a pivot point OR parenting issue. Is the skin parented to the wood pieces in blender before export?

Could also be a scale issue. Is the scale of both object correct, either 1.0 or 100? reset/zero the scale to see if that fixes the problem.

Sorry - not a blender artist, but 3D hiccups like this do not require only blender knowledge. :)

Is there a reason the skin and wood pieces need to be separate objects? Guessing there are different skin types for the stretcher.

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avatar image ArthurVO · Feb 26, 2017 at 12:05 AM 1
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I'm new to 3d modeling and just making simple placeholders for a project - I saved it as 2 objects because I think it'll be easier to make changes to it when I come back to it later.

I wasn't able to find the specific issue but the simple solution is usually the best so I saved a backup copy with the 2 objects and joined them into 1 for import into Blender.

I should have done that all along. Thanks!

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