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Question by
darrenunity · May 02, 2020 at 11:02 AM ·
shaderrenderingdistanceobjects
Objects surface look grey/foggy at distance
What is causing this greyness on object surfaces that are far away in distance? I'd like to be able to see things far away with clarity, or at least adjust this distance. I'm using the Universal Render Pipeline.
Here's the view of my character looking up at a building
And here's an extreme example zoomed out in scene view
Comment
Answer by helmika_zero · Jul 05, 2020 at 02:43 AM
I found the solution! Go to Window > Rendering > Lighting Settings > Fog , change the intensity or turn it off completely
Lifesaver! I don't know why this is even turned on. Probs some error in the project settings while migrating versions?