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Question by UnknownNobodyYT · Aug 07, 2019 at 11:03 AM · loopvalues

Loop just executes once

This loop just executes once, but the value from cutoff start with 1. So it should go through the loop until it reaches zero

         do
         {
             cutoff -= 0.1f;
             camera.GetComponent<SimpleBlit>().TransitionMaterial.SetFloat("_Cutoff", cutoff);
 
             yield return 0;
         } while (camera.GetComponent<SimpleBlit>().TransitionMaterial.GetFloat("_Cutoff") > 0f);
         yield return 0;
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avatar image Hellium · Aug 07, 2019 at 11:09 AM 0
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How do you know only one iteration is executed?

I would advise you to cache the material to avoid the multiple calls to GetComponent

  $$anonymous$$aterial transition$$anonymous$$aterial = camera.GetComponent<SimpleBlit>().Transition$$anonymous$$aterial;
  do
  {
      cutoff -= 0.1f;
      transition$$anonymous$$aterial.SetFloat("_Cutoff", cutoff);
      Debug.Log("Cutoff: " + transition$$anonymous$$aterial.GetFloat("_Cutoff") ) ;
      yield return 0;
  } while (transition$$anonymous$$aterial.GetFloat("_Cutoff") > 0f);
  yield return 0;
avatar image UnknownNobodyYT Hellium · Aug 07, 2019 at 11:21 AM 0
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@Hellium I added a Debug.Log("Test"), and Test got only displayed once inside the console. This is how the code looks now:

 do
         {
             cutoff -= 0.1f;
             material.SetFloat("_Cutoff", cutoff);
 
             Debug.Log("Test");
 
             yield return null;
         } while (material.GetFloat("_Cutoff") > 0f);
         yield return 0;

avatar image Hellium UnknownNobodyYT · Aug 07, 2019 at 12:14 PM 0
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I had intentionally put a Debug.Log("Cutoff: " + transition$$anonymous$$aterial.GetFloat("_Cutoff") ) ; to print the value of the cutoff in the console and make sure the variable has a value of 1 when the loop starts.


Other question, are you sure the object holding the script is not disabled / destroyed when the coroutine runs?

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