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Question by adi161992 · Jul 06, 2014 at 11:57 AM · androiderrorimage-effectslogcat

Android: Black screen while playing game...

I developed two versions of an android game. First one doesn't have any image effects attached to camera and runs perfectly on device but the second version with image effects attached doesn't render anything but gui text..

After comparing the logcat output for both the versions i was able to find a warning which only appeared for the latter version and points to the problem but i have no idea about what it says..

Logcat:

 07-06 10:44:46.578: W/Adreno-ES20(8048): <core_glClear:37>: Error: Unknown: 0x506


Please explain how this problem is related to image effects and how do i correct it.

Image effects used:

  • Vignetting

  • Fast bloom

  • Grayscale Effect

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avatar image meat5000 ♦ · Jul 06, 2014 at 11:57 AM 0
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QA also posted here

avatar image vmachupalli · Jul 06, 2014 at 12:28 PM 0
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Can you post the complete error with text?

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Answer by vmachupalli · Jul 06, 2014 at 12:37 PM

Game devs are facing this issue wth 10-20% proximity.Please check this link and hope the solution provided works for you

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avatar image adi161992 · Jul 07, 2014 at 05:40 AM 0
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sorry but restarting didn't worked for me :( here is the most relevant excerpt from logcat.

 07-06 10:44:46.496: I/Unity(8048): (Filename: C Line: 0)
 07-06 10:44:46.508: D/Unity(8048): Platform assembly: /data/app/com.C.Dum-2.apk/assets/bin/Data/$$anonymous$$anaged/Boo.Lang.dll (this message is harmless)
 07-06 10:44:46.520: I/Unity(8048): envScroller Online
 07-06 10:44:46.520: I/Unity(8048): UnityEngine.Debug:Internal_Log(Int32, String, Object)
 07-06 10:44:46.520: I/Unity(8048): UnityEngine.Debug:Log(Object)
 07-06 10:44:46.520: I/Unity(8048): envScroller:Start() (at C:\Users\...\dummyProj\Assets\_Scripts\envScroller.cs:13)
 07-06 10:44:46.520: I/Unity(8048):  
 07-06 10:44:46.520: I/Unity(8048): (Filename: C Line: 0)
 07-06 10:44:46.522: I/Unity(8048): Game Starting...
 07-06 10:44:46.522: I/Unity(8048): UnityEngine.Debug:Internal_Log(Int32, String, Object)
 07-06 10:44:46.522: I/Unity(8048): UnityEngine.Debug:Log(Object)
 07-06 10:44:46.522: I/Unity(8048): Game$$anonymous$$anager:Start() (at C:\Users\...\dummyProj\Assets\_Scripts\Game$$anonymous$$anager.cs:17)
 07-06 10:44:46.522: I/Unity(8048):  
 07-06 10:44:46.522: I/Unity(8048): (Filename: C Line: 0)
 07-06 10:44:46.525: I/Unity(8048): Bird Controller Online
 07-06 10:44:46.525: I/Unity(8048): UnityEngine.Debug:Internal_Log(Int32, String, Object)
 07-06 10:44:46.525: I/Unity(8048): UnityEngine.Debug:Log(Object)
 07-06 10:44:46.525: I/Unity(8048): birdController:Start() (at C:\Users\...\dummyProj\Assets\_Scripts\birdController.cs:19)
 07-06 10:44:46.525: I/Unity(8048):  
 07-06 10:44:46.525: I/Unity(8048): (Filename: C Line: 0)
 **07-06 10:44:46.578: W/Adreno-ES20(8048): <core_glClear:37>: Error: $$anonymous$$: 0x506**
 07-06 10:44:46.667: I/Unity(8048): setScreenSize: -1x-1 (897x540 / 897x540)
 07-06 10:44:46.667: I/Unity(8048): setScreenSize: keeping layout size 897x540
 07-06 10:44:50.136: I/Unity(8048): onPause
 07-06 10:44:50.211: D/Unity(8048): Sensor :        Accelerometer ( 1) ; 0.009580 / 0.00s ; accelerometer / $$anonymous$$ionix $$anonymous$$XTJ2 
 07-06 10:44:50.228: I/Unity(8048): windowFocusChanged: false
 07-06 10:44:50.301: W/IInputConnectionWrapper(8048): showStatusIcon on inactive InputConnection


As you can see all my scripts are running in background but there is no output from the camera..

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Answer by adi161992 · Jul 15, 2014 at 01:31 PM

Solved! Turning off the HDR setting in camera solved this problem for me :)

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