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Question by ataxkt · May 23, 2013 at 12:48 PM · pathfindingprocedural meshalgorithmnodesverts

Efficient shape creation between nodes

I'm making a game where players place and grow "nodes" to form "territories".

Nodes create connections with other nodes based on their size and proximity (larger nodes reach out further)

I need to create a mesh from the edges of the territory.

My problem is in finding the boundaries of the territory efficiently, so I'm not creating a mesh between every node, and instead only creating edges between the outermost nodes.

How territories might look

I'm totally at a loss for any suitable algorithms which might exist - is this fundamentally a travelling salesman problem?

Thanks in advance everyone!

territories.png (26.0 kB)
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