Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pickle chips · Jun 25, 2013 at 06:13 PM · classinventoryweaponitemdefine

Implementing an Item system - Defining Items

So i'm just not entirely sure how I should go about doing this.

Right now I have an Item class, and then I have a weapon class, armour class etc which all inherit from Item.

I just don't know how I define all the items in my game. For example, If i want 3 weapons, one called "Bronze Sword" one "Rusty sword" and one "Steel sword" how do I define them as a Weapon (using the weapon class) And set all they're properties? Should I make a separate script for each one? Or a separate prefab? I don't know how I should go about doing this...

Any suggestions?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Olgo · Jun 25, 2013 at 06:37 PM

Hey there, I've recently started doing research on this same topic. I think the best answer that came up so far was this:

http://answers.unity3d.com/questions/155003/item-database.html

I believe the "hardcoded" example would be easiest but most time consuming. It has spurred me to look in to a database style system where I could maybe export an XML file from an excel sheet.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pickle chips · Jun 25, 2013 at 07:57 PM 0
Share

Ok I think this should work... I'll have to experiment with it a bit first.

avatar image pickle chips · Jun 25, 2013 at 08:43 PM 0
Share

Ahhh, I've been experimenting with that a bit, and it seems to be working perfectly! Thaanks!

avatar image Ziplock9000 · May 06, 2017 at 10:01 PM 0
Share

Old topic, but just as relevant today as it was in 2013. Be careful with the above example. All items have exactly the same properties. No more, no less.

This is unlikely to happen in a real game. You wont get dexterity on an apple but you might on a cloak. This means you'll have a root structure of classes that inherit all the way back to your item class.

The most flexible way to do this is with X$$anonymous$$L and have it automatically create the class structure for you based on the X$$anonymous$$L itself.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Serialized class, Instances and access 1 Answer

Class Programming to build an inventory system 3 Answers

Best practice for defining items in advance? 1 Answer

About Classes in js 2 Answers

Help making premade Items for farming game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges