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Question by GunPoint · Jul 07, 2018 at 06:08 PM · listinventoryinventory systemitemitems

How i can make a script-made button interactable?

I want to make an inventory system thats like a list. Like this:alt text

Now let me show you what i achieved: alt text Basically there are two items in my inventory right now which are shown up to players by using buttons. I can't figure a way to make these buttons work, so when they are clicked, the item gets removed and the whole inventory re-updates. Here is my simple script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ItemList : MonoBehaviour {
     List<Item> itemList = new List<Item> ();
     void Start () {
         // Init
         itemList.Add(new Item("Sword",50));
         itemList.Add (new Item ("Potion", 10));
     }
     void Update()
     {
     }
     void OnGUI() {
         for (int i = 0; i < itemList.Count; i++) 
         {
             GUI.Button (new Rect (100 , 50 * i, 100, 35), itemList [i].itemName);
         }
     }
         
 }

I also have a script in which i created that "Item" list. Thats a simple, normal list in which i define an "itemName" and an "itemWeight".

So, how i can recreate the inventory which was shown in the beginning of this thread? I don't really need such a complicated thing tho, i need to know how to make those buttons work!

Also, i need to do this inventory a scrollable list. I haven't looked into it but i will need to.

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