Question by 
               unity_oLFfsDJmlThqUw · Jan 07, 2019 at 04:17 PM · 
                c#updateaudiosource  
              
 
              Trying to get audiosource to play once
I'm checking if the player is dead in void update and if it is a 3 second countdown starts and I'd like to play an audio clip once in that time
 void Update () {
     if (player == null)
     {
         gameOverText.gameObject.SetActive(true);
         GetComponent<AudioSource>().Play();
         restartTimer -= Time.deltaTime;
         if (restartTimer <= 0f)
         {
             SceneManager.LoadScene("Game");
         }
     }
 }
 
               restart timer is 3f btw. How do I make the clip play only once when this happens?
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               Best Answer 
              
 
              Answer by TheHoboCoder · Jan 09, 2019 at 01:26 PM
     private bool audioPlayed = false;
     void Update () {
         if (player == null)
         {
             gameOverText.gameObject.SetActive(true);
             if (!audioPlayed)
             {
                 GetComponent<AudioSource>().Play();
                 audioPlayed = true;
             }
 
             restartTimer -= Time.deltaTime;
             if (restartTimer <= 0f)
             {
                 SceneManager.LoadScene("Game");
             }
         }
     }
 
              Thanks a ton I was really struggling to figure out the logic on that one.
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