Needing help with 3rd person mouse camera
The script is attached, simply change the ending from txt to cs. I know about code tags, but the script is too long. Please tell me what I need to type instead of "vertical rotation in relation to the disc" in the LateUpdate() method and how I could improve the script. I'd be very grateful as I'm working on this project since some weeks and can't find a solution.link text
Answer by AMU4u · Feb 23, 2017 at 12:44 AM
A better solution would be to use the standard third person camera included in the free assets unity provides. Last time I used it was 4.6 and it was pretty flawless then.
Ok, I'll do so. Thank you. So many hours for nothing.
So many hours for nothing.
Never think this. Every time you write code, your understanding grows and you get better. 90% of the things I've written have never gone into anything or done anything for me. I wrote a complete animation script it took me 16 hours last week and I now have it forever, regardless of the fact that I am not going to CURRENTLY use it.
Nothing is wasted if you save your code snippets and create a personal library!
I'll create a library folder, that's a good idea.
Do you know the name of the script or the location in the standard assets folder system? Could it be called "FreeLookCam"?
Ins$$anonymous$$d of wading through all of the inheritance and coupling that the standard asset does, I went and found you a free one highly rated on the asset store.
From what I can tell, this one has everything you'd get from Unity's standard asset, without tracking down the 7 component scripts they required for the standard asset. Blows me away why they would do that?
I'll test the asset store camera, thank you for looking it up.