JSONUtility FromJson function causing memory access out of bounds error
Hello, I am creating a website that uses unity display videos of models moving on the site. I am doing this through WebGL and sending over JSON files which contain the movement data for the models in the videos. Most of the time, these files work well and I get a nice video of a model moving on the server, but at larger file sizes, the whole server crashes from a "memory access out of bounds" error. Through rigorous debugging, I have found that the issue is being caused when I convert the data into my gameobjects through the JSONUtility.FromJSON function. Is there a way for me to be able to convert JSON files of any size?
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