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Question by spigo98 · Jul 21, 2017 at 05:12 PM · scripting problemendless runnerrunner

Endless runner

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMotor_2 : MonoBehaviour
 {
     public int Direction;
 
     void Start()
     {
         
 
     }
 
     void Update(){
         Analyze ();
        
         if (Input.GetKeyDown (KeyCode.D)) {
             print ("left");
             if (Direction == 0 || Direction == 1) {
                 Direction--;
             }
         } else if (Input.GetKeyDown (KeyCode.A)) {
             print ("right");
             if (Direction == 0 || Direction == -1) {
                 Direction++;
             }
         }
         transform.Translate(5f * Time.deltaTime, 0f, 0f);
         
 
     }
 
     void Analyze(){
         transform.position = Vector3.Lerp (transform.position, new Vector3 (0, 0, 3 * Direction), 0.1f);
     }
 }


I managed to move the character to the right and to the left but I can not make it go on endlessly

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Answer by tanoshimi · Jul 21, 2017 at 05:16 PM

There's a lot of issues here, but let's start with the basics - why are you mapping "D" to "left" and "A" to "right"? Your character will never go endlessly to the left or right - the maximum they will go is 3 * Direction (line 35), and Direction will never have an absolute value greater than 1 due the logic in lines 21-26 - so I'd expect it to go from -3 to +3.

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avatar image spigo98 · Jul 21, 2017 at 05:26 PM 0
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Is it fair but can I solve all this? $$anonymous$$y aim was for the character to go forward infinitely and move on three lanes

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Answer by spigo98 · Jul 21, 2017 at 05:26 PM

Is it fair but can I solve all this? My aim was for the character to go forward infinitely and move on three lanes

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