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Question by
VesuvianPrime · May 06, 2015 at 08:03 PM ·
unity 5buildlightingautomatic
Bad lighting in automated builds
Hi guys
My team is using a headless machine to create automated builds of our project.
The build process works fine, however with Unity 5 it seems the lighting doesn't calculate properly:
A manual build looks like:
I've noticed that when I first load a scene in the Unity editor it takes a couple seconds for the lighting to calculate. I suspect that the automated build is not doing this step.
I have tried:
Lightmapping.Bake();
But there has been no improvement.
Any ideas on how to get the correct lighting?
Thanks, Ves
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