Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by theMasky · Jul 06, 2017 at 05:07 AM · scripting problem

Unity console gives me various errors when I try to solve Unexpected symbol `end-of-file'

Well,

I was watching a YouTube tutorial of making interactable doors, and I write a script based on it, however, the script always give me the error ''Opener.cs(72,247): error CS1525: Unexpected symbol `end-of-file'''.... I was searching throught the internet and I found that this problem was caused by a missing bracket }....

Buuut, the problem is when I try to solve it ( I honestly don't know if the ''end of file problem'' solves when I do it ) Unity console gives me errors of basically the entire script, and when I remove the final bracket ( or at least I think is that...) Unity console just detect the ''end-of-file'' problem...

This is the script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Opener : MonoBehaviour 
 
 {
 
     public GameObject OpenPanel = null;
 
     private bool _isInsideTrigger = false;
 
     public Animator _animator;
 
     public string OpenText = "SampleText";
 
     public string CloseText = "SampleText";
 
     private bool _isOpen = false;
 
     
     void onTriggerEnter (Collider other)
     {
         if (other.tag == "Player") 
         {
             _isInsideTrigger = true;
             OpenPanel.SetActive(true);
             UpdatePanelText();
         }    
     
     }
 
     void OnTriggerExit (Collider other)
     {
         _isInsideTrigger = false;
         OpenPanel.SetActive (false);
     }
         
      private bool IsOpenPanelActive
 {
     get
     {
         return OpenPanel.activeInHierarchy;
     }
 }
 
 private void UpdatePanelText ()
 
 {
     Text panelText = OpenPanel.transform.FindChild("Text").GetComponent<Text>();
     if(panelText != null)
     {
         panelText.text = _IsOpen ? CloseText : OpenText; 
     }
 }
 
     //Update is called once per frame
     void Update()
     {
         if (IsOpenPanelActive && _IsInsideTrigger) 
         {
             if (Input.GetKeyDown (KeyCode.E)) 
             {
                 //Toggle Open State
                 _isOpen = !_IsOpen;
 
                 Invoke ("UpdatePanelText", 1.0f);
 
                 _animator.SetBool ("open", _IsOpen);
             }
         }
     }
     


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

143 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use unity rewarded ads? 1 Answer

How can i check if a transition from animation to animation has finished? 0 Answers

why StartCoroutine(SpawnBigTree()); don't work and the float has a error 0 Answers

(PLS HELP) Script error while making script for character to stay on moving platform. 0 Answers

Adventure interactionSystem Structure (ScriptableObject,MonoBehavior,POO?) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges