Unity console gives me various errors when I try to solve Unexpected symbol `end-of-file'
Well,
I was watching a YouTube tutorial of making interactable doors, and I write a script based on it, however, the script always give me the error ''Opener.cs(72,247): error CS1525: Unexpected symbol `end-of-file'''.... I was searching throught the internet and I found that this problem was caused by a missing bracket }....
Buuut, the problem is when I try to solve it ( I honestly don't know if the ''end of file problem'' solves when I do it ) Unity console gives me errors of basically the entire script, and when I remove the final bracket ( or at least I think is that...) Unity console just detect the ''end-of-file'' problem...
This is the script :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Opener : MonoBehaviour
{
public GameObject OpenPanel = null;
private bool _isInsideTrigger = false;
public Animator _animator;
public string OpenText = "SampleText";
public string CloseText = "SampleText";
private bool _isOpen = false;
void onTriggerEnter (Collider other)
{
if (other.tag == "Player")
{
_isInsideTrigger = true;
OpenPanel.SetActive(true);
UpdatePanelText();
}
}
void OnTriggerExit (Collider other)
{
_isInsideTrigger = false;
OpenPanel.SetActive (false);
}
private bool IsOpenPanelActive
{
get
{
return OpenPanel.activeInHierarchy;
}
}
private void UpdatePanelText ()
{
Text panelText = OpenPanel.transform.FindChild("Text").GetComponent<Text>();
if(panelText != null)
{
panelText.text = _IsOpen ? CloseText : OpenText;
}
}
//Update is called once per frame
void Update()
{
if (IsOpenPanelActive && _IsInsideTrigger)
{
if (Input.GetKeyDown (KeyCode.E))
{
//Toggle Open State
_isOpen = !_IsOpen;
Invoke ("UpdatePanelText", 1.0f);
_animator.SetBool ("open", _IsOpen);
}
}
}
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