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Question by MiguelDeLaCruz · Apr 12, 2011 at 03:17 PM · editorarraytagaccessget

Getting the Tag Array

Anyone know how to get it? I need to access it during editor mode in order to make an editor window that shows them.

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avatar image Justin Warner · Apr 12, 2011 at 03:24 PM 0
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Get what? Do you mean the tags?

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Answer by yoyo · Apr 12, 2011 at 04:09 PM

EditorGUI.TagField gives you a selector for choosing a tag.

What you really want though, is UnityEditorInternal.InternalEditorUtility.tags, which is a string array of all tags in the system. This is a public but undocumented internal feature, so it may break in future releases of Unity.

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Answer by dsh · Mar 10, 2013 at 05:21 PM

 string to_search_tag="Player";
 for (int i = 0; i < UnityEditorInternal.InternalEditorUtility.tags.Length; i++) {
     if (UnityEditorInternal.InternalEditorUtility.tags[i].Contains(to_search_tag)) {
         Debug.Log ("At Position " + i + " is the Tag " + to_search_tag + " found :) ");
         break;// attention : the first index is 0 !!!
     }else{                          
     }
 }
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