Question by
MichoDaoud · Mar 19, 2017 at 05:19 AM ·
2d game2d platformermapping
what is the most efficient way to create a map for a 2D endless runner?
the question says it. I am basically trying to create a game like hill climb racing/ impossible game..etc Their maps are always the same. Should i just place all my objects in the scene and move it? Or there is a more efficient way to generate each component based on a pre-defined mapping ?
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