Best way to stop a car after a finish line?
I'm making a simple racing game using the Car Controller from the Standard Assets pack (https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351). What would be the best way to apply brakes and stop the car gradually after it reaches a finish line? I know how to simply destroy the car object or stop the related scripts but that's not quite the result I want.
You can change its velocity vector over time, dividing it each frame.
Answer by danaceroc27 · Mar 05, 2020 at 06:54 PM
Can you elaborate? I'm sorry I'm still new at this. @tormentoarmagedoom
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