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Particles only colliding with one of the player's two colliders?
I'm using the prefab character from Sample Assets. The character has two colliders as indicated by the green lines in the image.
I have a particle system with triggers to kill the particles when they collide with the player. However, collisions are only being triggered if the particles collide with the circle collider at the player's feet, not the box collider. I can't find any property that would give preference to one but not the other. Does anybody know why this would be?
I've noticed a very strange thing. The prefab comes with its components ordered like this; in this configuration, particle collisions with the circle collider (but not the box collider) successfully kill the particles in question:
When I reorder the components and move the box collider before the circle collider, the particle collisions stop working altogether. And the box collider component is turned off!
One more note: it looks like the box collider doesn't function at all. If I remove the circle collider, the character registers no collisions and falls through the ground. What could possibly disable it?
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