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Question by Teadaddy · Feb 21, 2017 at 04:15 PM · scripting problemwebgl

script error in web GL

I would like to understand this error, the strange thing is that it is having trouble with a script that runs fine in another version of the same environment. Any help on understanding what I am looking at here would be helpful, Thanks!

alt text

The script(s) in question are -

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System;
 using UnityEngine.Events;
 
 public class PressHandler : MonoBehaviour, IPointerDownHandler {
     [Serializable]
     public class ButtonPressEvent : UnityEvent { }
     public ButtonPressEvent OnPress = new ButtonPressEvent();
     public void OnPointerDown(PointerEventData eventData)  {
         OnPress.Invoke ();
     }
 }

AND-----------------------------------

 using UnityEngine;
 using System.Runtime.InteropServices;
 
 public class OpenLinkJSPlugin : MonoBehaviour {
     public string DocToOpen;
 
 
 public void OpenLinkJSPlug() {
         #if !UNITY_EDITOR
         openWindow(DocToOpen);
         #endif
     }
     [DllImport("__Internal")]
     private static extern void openWindow (string url);
 }





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Answer by Teadaddy · Feb 25, 2017 at 03:14 PM

I did find the answer, so I thought I would post if anyone following or finding this is interested. I was missing a file in my plugins folder setting the path to use the OpenWindow.jslib in my WebGL build. alt text


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