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Question by heliojmsemedo · Feb 22, 2017 at 04:29 AM · c#assetbundlescene-loadingbug-perhaps

Asset Bundle Scene Loading Bug????

I have two simple projects, one that builds an asset bundle with a scene trough this script

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 public class AssetBundleBuilder : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     [MenuItem("Menu/Export package")]
     public static void Export()
     {
         AssetBundleBuild build = new AssetBundleBuild();
         
         build.assetNames = new[] {"Assets\\" + "mainScene.unity"};
         build.assetBundleName = "test";
         BuildPipeline.BuildAssetBundles(Application.dataPath, new[] { build }, BuildAssetBundleOptions.None,
             BuildTarget.StandaloneWindows);
     }
 }

and another, on the other project, that's supposed to load it:

 using System;
 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 using UnityEditor.SceneManagement;
 using UnityEngine.SceneManagement;
 
 public class ImportAssetBundle : MonoBehaviour
 {
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 
     [MenuItem("Menu/Import package")]
     public static void ImportPackage()
     {
         var bundl = AssetBundle.LoadFromFile(EditorUtility.OpenFilePanel("", "", ""));
         try
         {
             //SceneManager.LoadScene("mainScene");
             //bundl.GetAllScenePaths();
             foreach (var sce in bundl.GetAllScenePaths())
             {
                 Debug.Log(sce);
             }
             //bundl.LoadAllAssets();
             //Application.LoadLevel("Assets/mainScene.unity");
             EditorSceneManager.OpenScene("Assets/mainScene.unity");
 
 
         }
         finally
         {
             bundl.Unload(true);
         }
     }
 
 }

if i import this on Editor, with the line bundl.LoadAllAssets() uncommented I get the exception at that specific line:

alt text

and if I do it with that line commented (suggested here https://forum.unity3d.com/threads/5-3-5p6-bug-loading-scenes-from-asset-bundle.414621/) I get this error instead:

alt text

On runtime, the error with that line uncommented is the same, but with it commented I get this: "Scene 'Assets/mainScene.unity' (-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded." - and

"AssetBundle has not been loaded" <-- what exactly does Unity mean by this, my code has found the bundle and can see what's inside it, I listed it and found the asset (scene) I was looking for I've also change the name being loaded to just "mainScene.unity" and "mainScene" and nothing changes.

What I want to do is: Make a scene on a unity project and load it on a run it on another Unity3d app, it may or may not come with scripts but that's a talk for another time. I've tried asset bundles because it seemed the most adequate way but this bug is being really annoying, is this a bug? if so, is there a fix? and if it is not a bug please correct me.

AssetBundle manifest:

 ManifestFileVersion: 0
 CRC: 1309189354
 Hashes:
   AssetFileHash:
     serializedVersion: 2
     Hash: 1b0a0d23e505bd1cabeda6fb6d8ad706
   TypeTreeHash:
     serializedVersion: 2
     Hash: 47a7ad651cdb1fc19a4f0400c76144ba
 HashAppended: 0
 ClassTypes:
 - Class: 1
   Script: {instanceID: 0}
 - Class: 4
   Script: {instanceID: 0}
 - Class: 20
   Script: {instanceID: 0}
 - Class: 21
   Script: {instanceID: 0}
 - Class: 23
   Script: {instanceID: 0}
 - Class: 28
   Script: {instanceID: 0}
 - Class: 33
   Script: {instanceID: 0}
 - Class: 43
   Script: {instanceID: 0}
 - Class: 48
   Script: {instanceID: 0}
 - Class: 65
   Script: {instanceID: 0}
 - Class: 81
   Script: {instanceID: 0}
 - Class: 89
   Script: {instanceID: 0}
 - Class: 92
   Script: {instanceID: 0}
 - Class: 104
   Script: {instanceID: 0}
 - Class: 108
   Script: {instanceID: 0}
 - Class: 114
   Script: {fileID: -943895431, guid: bf4fa8de1287ded4aac863efb70b55ee, type: 3}
 - Class: 115
   Script: {instanceID: 0}
 - Class: 124
   Script: {instanceID: 0}
 - Class: 157
   Script: {instanceID: 0}
 - Class: 258
   Script: {instanceID: 0}
 Assets:
 - Assets/mainScene.unity
 Dependencies: []


Thank you.

bug2.png (15.9 kB)
bug1.png (12.4 kB)
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avatar image heliojmsemedo · Feb 21, 2017 at 05:55 PM 0
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SOLVED: Issue was I need to load it with WWW! Aye

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