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Question by asae- · Sep 07, 2017 at 01:17 PM · movementmouseroll a ball

How can I adapt my movement from WSAD to mouse click and hold?

Hello, I am a beginner and still learning, I took the Unity's Roll-a-ball beginners tutorial and after I understood the class I tried to challenge myself with trying to implement different features in the game such as Timer, Score and Interactive UI. Now I am trying to work on movement by changing it from the normal Inputs (WSAD or Arrows) into a Mouse0 click and hold.

I've seen some documentation and read about Nav-Mesh configure, but I can't implement those steps properly.

The 2 scripts I am using are:


using UnityEngine; using UnityEngine.UI;

public class PlayerController : MonoBehaviour {

 public float speed;
 public Text countText;
 public Text winText;

 private Rigidbody rb;
 private int count;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
     count = 0;
     SetCountText();
     winText.text = "";
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

     rb.AddForce(movement * speed);
 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up"))
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }
 }

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 14)
     {
         GameObject.Find("Player").SendMessage("Finish");
         winText.text = "You Win!";
     }
 }

}

and

using UnityEngine;

public class CameraController : MonoBehaviour {

 public GameObject player;

 private Vector3 offset;

 // Use this for initialization
 void Start()
 {
     offset = transform.position - player.transform.position;
 }

 // Update is called once per frame
 void LateUpdate()
 {
     transform.position = player.transform.position + offset;
 }

}


That last issue I was facing with the way I was trying to Script was that the sphere dragged to the place I clicked instead of following to the place I was holding down the mouse button. I also want the sphere to roll over and not to drag.

Thank you for your patience and time, Best Regards, VRS

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Answer by asae- · Sep 12, 2017 at 11:31 AM

Anyone got answer for this? Thank you

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