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Question by shadowpuppet · Jan 22, 2018 at 08:14 PM · transform.forward

cannon ball direction when fired

Using a previously tried and true set of scripts for my rocket fire, I tried to port them over to a cannon. Problem is that I can't seem to get the cannon balls to come out properly. That is to say if a have the cannon aimed up at 45 degrees ( or anything but perfectly level) the cannon balls come out and go forward parallel to the ground rather than out in an arc. This is the code for it....and I know it has to do with the "transform forward" as that is what it is doing...forward up the Zed axis rather than a lobbing arc. Anyone know what I need to do to change this?

 GameObject bullet = Instantiate (projectile, Muzzle.position, Quaternion.identity)as GameObject; 
             bullet.GetComponent<Rigidbody> ().AddForce (transform.forward * throwDistance);
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