Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ellencasey · Feb 20, 2017 at 07:24 PM · animatornullreferenceexceptionvector2

I am new art this, keep getting NullReferenceException: Object reference not set to an instance of an object..... Where am I going wrong?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playermovement : MonoBehaviour {

 Rigidbody2D rbody;
 Animator animated;


 // Use this for initialization
 void Start () {

    rbody.GetComponent<Rigidbody2D>();
     animated.GetComponent<Animator>();

     }

 // Update is called once per frame

 void Update()
 {

     Vector2 movement_vector = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     

         if (movement_vector != Vector2.zero)
         {

             animated.SetBool("isrunning", true);
             animated.SetFloat("input_x", movement_vector.x);
             animated.SetFloat("input_y", movement_vector.y);

         }

         else { 

         
             animated.SetBool("isrunning", false);


         }

         rbody.MovePosition(rbody.position + movement_vector * Time.deltaTime);

     }
 
 

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ellencasey · Feb 20, 2017 at 07:25 PM 0
Share

Please help im dying over here

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by T_Lavell · Feb 21, 2017 at 06:33 PM

rbody and animated have not been assigned - you have created (declared) variables, but not assigned them any value. During Start(), when you call rbody.GetComponent you are not assigning a value, rather you are trying to access a value. Instead, try

rbody = gameObject.GetComponent< Rigidbody2D>();

and similarly adjust your other code for 'animated' What this will do is tell Unity that when you access rbody, you are actually accessing the component attached to the gameobject running the code ('gameObject' is a shortcut built into the script for this sort of thing).

If you want any more clarification, check out the unity documentation - look for something about accessing components from other gameobjects; you aren't accessing another gameobject yet, but the explanation might make assigning values more understandable.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What could cause a script's reference to an Animator to become null? 2 Answers

Animator just gives "NullReferenceException: Object not set to an instance of an object" when trying to record animation 0 Answers

PLEASE help, the Anim.SetBool or Anim.SetFloat s are sending tons of errors! 1 Answer

Is there an int based class/struct like Vector2? 4 Answers

Unity Error Script Vector2 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges