- Home /
I got problems with baked lights/shadows, any help?
Greetings
I've posted a question similar to this one, back then i though it was a problem with the maze model i used, then i tried doing some testing with 3d Max, no mesh and even cubes from Unity itself, and the result was the same, which makes me think the problem is the baking or rendering of the lights and shadows, the diffusion steps between it's enlightened spot to no light.
This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a 3d Max 2010 model.
This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a Blender 2.79 model.
I'm using the free version 4.1 and i had this problem since 4.0, reinstalled, i've read the lightmapping manuals and everything and no solutions.
Any help with this problem?
Answer by Unidesky · Mar 24, 2013 at 03:29 PM
I think i've found a solution for my problem (via messing with my Unity, i waited for an answer here and nothing):
I selected the lightmaps elements created after baking
Then changed the Filter mode to Trilinear, raise the Aniso Level in 1 (didn't see any change in there) and change the Format to Truecolor.
From pixelated lights and shadows to smooth diffusion.
Your answer
Follow this Question
Related Questions
Unity Free - Lightmapped Shadows 1 Answer
Baked + Real-Time Shadows 6 Answers
Windows build is much darker than Editor 0 Answers
strange textures with directional light[solved] 1 Answer
Shadow Bleeding when baking lightmaps 0 Answers