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Strumpy Shader Editor: Use second Uv set
hi guys, i´m trying to build a shader that uses the second UV set in SSE. What i am doing right now is plug the Uv2 Attribute of a MeshUV Node into a Tex2d. And a Sampler2d that is connected to that Tex2d node as well. It does show the texture but on UV set 1 What am i doing wrong?
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