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Question by TechnoFlame213 · Aug 13, 2017 at 05:07 AM · physicstriggerpush

can you help me with my code?

my script is this: using UnityEngine; using System.Collections;

public class isKinematic : MonoBehaviour { public Rigidbody rb;

 void EnableRagdoll() {
     rb.isKinematic = false;    
     rb.detectCollisions = true;
 }

 void DisableRagdoll() {
     rb.isKinematic = true;
     rb.detectCollisions = false;
 }    

 void Start() {
 rb = GetComponent<Rigidbody>();
     if (Ball.Touching("3dPin"))
     EnableRagdoll();
 }
 

}

i know whats wrong: if (Ball.Touching("3dPin"))

but how do i fix it? (c sharp)link text

roller-ball-the-assets.zip (19.5 kB)
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Answer by TechnoFlame213 · Aug 13, 2017 at 05:09 AM

whoops some of the code is out of the box!

using UnityEngine; using System.Collections; public class isKinematic : MonoBehaviour { public Rigidbody rb; void EnableRagdoll() { rb.isKinematic = false;
rb.detectCollisions = true; } void DisableRagdoll() { rb.isKinematic = true; rb.detectCollisions = false; }
void Start() { rb = GetComponent(); if (Ball.Touching("3dPin")) EnableRagdoll(); } }

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