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This question was closed Jan 05, 2016 at 04:49 PM by KnightRiderGuy for the following reason:

The question is answered, right answer was accepted

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Question by KnightRiderGuy · Jan 05, 2016 at 03:23 PM · c#gameobjectaudiosourcescriptingbasicsaccessing from any script

Get Audio Source On Another Object

I have an audio source on another object but how can I access it from something like this:

 // after the slider is updated, we can check for the other things for example play sounds:
             if (source.isPlaying) return; // if we are playing a sound stop here

The script I want to access it from is called "VoiceBox"

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Answer by KnightRiderGuy · Jan 05, 2016 at 04:47 PM

Ahhh for crying out loud this was what I had to do. I had to set up the Audio source as a public reference or whatever you call it ;)

 public AudioSource source;

And then do this in my if statement.

 if (source.isPlaying) return; // if we are playing a sound stop here


That would have been easy points for some of you code guys.... Took me a little time to mess bout with it, tried all sorts of daffy things and just got lucky with this is all ;)

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