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Question by UnityCSharpNoob · Feb 19, 2017 at 04:15 PM · aiprojectileaim

instantiate projectiles towards player

Hi!

Ive made a enemy AI that fires once the player is in range how ever I have problems with the aim of the AI.

It instantiates the object correctly when it comes to the bullet projectile moving forward how ever if I am on a hill and the enemy is slightly below me it just constantly fires in a strait line, not moving the aim.

   GameObject Temporary_Bullet_Handler;
         Temporary_Bullet_Handler = Instantiate(Bullet, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
         Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90);
 
         Rigidbody Temporary_RigidBody;
         Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent<Rigidbody>();
         Temporary_RigidBody.AddForce(transform.forward * BulletForwardForce);
         Destroy(Temporary_Bullet_Handler, 10.0f);


Here is the script for the spawner of the prefab:

 void Update () {
 
         transform.LookAt(myTarget);
         Vector3 targetDir = myTarget.position - transform.position;
         float step = speed * Time.deltaTime;
         Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0F);
         Debug.DrawRay(transform.position, newDir, Color.red);
         transform.rotation = Quaternion.LookRotation(newDir);
 
     }




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