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Question by starscream97 · Feb 19, 2017 at 09:41 AM · rigidbodyjointsscreentoworldpointspring joint

Spring Joint 3d not working

Hi. I was following a tutorial from youtube. He had 2d project but i thought i would use 3d. So i created a sphere,added rigidbody, collider, physics material for bounciness and spring joint. I want to create a simple 2D-ish basketball scoring game. I created an empty gameobject and used that as the anchor in the spring joint. I added a little script to the ball(it is used from the tutorial by brackeys from youtube in his 2d game). What my problem is, is that whenever i click on the ball, it moves to the centre of the screen(almost) in an instant and starts 'springing' from there. It does not react to my click whether i add the script or not. His script got it to work nicely in 2d. Im using unity 5.5.

My Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BallScript : MonoBehaviour {

 private bool isPressed=false;
 public Rigidbody rb;


 void OnMouseDown()
 {
     isPressed=true;
     GetComponent<Rigidbody>().isKinematic=true;
 }

 void OnMouseUp()
 {
     isPressed=false;
     GetComponent<Rigidbody>().isKinematic=false;

 }

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     if(isPressed)
     {
         GetComponent<Rigidbody>().position=Camera.main.ScreenToWorldPoint(Input.mousePosition);    
     }

 }

}

I'm new and a beginner. Please help me . Thank you very much

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