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Opengl plugin for Android
We already managed to make opengl calls in a Unity plugin under Windows OS. This work well and we could modify textures from our plugin, or even use glReadPixels.
This fails on Android platform, and we really don't understand why. All our openGl calls are not working : glReadPixels(), glClearColor(), glTexImage2d()... glGetError() always return 0, that means everything should be ok...
Is it really possible to make such openGl calls from an Android plugin ?
Any help is welcomed !
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