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Question by KOR_APUcard · Apr 28, 2019 at 03:58 AM · scripting problem2d gametop down shooter

How to make movement speed decrease for 2D Top-down shooting game?

How to make movement speed decrease for 2D Top-down shooting game?

I have seen the Unity 2D UFO example. But that examples using "0 Gravity". I mean, like a space gravity.

However, I do not want "space gravity". So how to make speed decrease when I stop moving? (like a diep.io, etc.)

This is the script I am using:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class PlayerController : MonoBehaviour
 {
     public float speed;
  
     public Rigidbody2D rigidbody2;
  
     public bool zooming;
     public float zoomSpeed;
     public Camera raycamera;
  
     public GameObject bulletSpawnPoint;
     public float waitTime;
     public GameObject bullet;
  
     // Start is called before the first frame update
     void Start()
     {
         rigidbody2 = GetComponent<Rigidbody2D>();
     }
  
     // Update is called once per frame
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
         Vector2 movement = new Vector2(moveHorizontal, moveVertical);
         rigidbody2.AddForce(movement * speed);
  
         RaycastHit hit;
         Ray ray = raycamera.ScreenPointToRay(Input.mousePosition);
  
         if (Physics.Raycast(ray, out hit))
         {
             Transform objectHit = hit.transform;
  
             // Do something with the object that was hit by the raycast.
         }
     }
 }
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