Sub emitters: Start Delay & Burst Cycles do not work
I have a particle projectile which uses collision, on collision this particle dies, and triggers 4 sub emitters for a hit effect. However the effects on the sub emitters do not work as they should
One of the sub emitters has a start delay of 0.25 - there is no delay, it just plays immediately.
Another sub emitter plays a quick sprite sheet animation, but it only plays once - instead of three times. It's a burst with: count: 1 cycles: 3 interval: 0.25 probability: 1
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