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Question by
ChristopherGray · Feb 19, 2017 at 10:48 PM ·
networkingtransformmultiplayersynchronization
How to sync non-player objects movement in multiplayer game?
I will start off by saying that I am relatively new to Unity, and especially the multiplayer side of things.
I currently have a multiplayer game that includes environment objects (platforms) that move and spin. All players are able to see the movement of these platforms, but the platforms positions will be different between players.
Is there a way to replicate the movement or transform of the platforms between players? Should the server possibly "own" the platforms and then send the transform data to the clients?
Any help or suggestions are welcome!
Comment
It may also be worth mentioning that the platforms start in the scene, they are not spawned.