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Question by UraniumSlug · Feb 19, 2017 at 10:48 PM · animationimportbone

@animation Import Issue

I've imported a large variety of animations into Unity to work with and all have functioned correctly without issue. I've been running into a problem recently though where if I rename an animation in the mesh@animation format Unity seems to break the import and one of the bones is being ignored.

It looks like this:

Issue

When importing under a regular animation.fbx name it works fine. As soon as it's changed to mesh@animation it breaks as mentioned. Very odd. I'm not a modeler and this was done by someone else. Would anyone be kind enough to shed some light on this situation?

Thanks!

issue.jpg (57.6 kB)
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avatar image Adam-Mechtley · Feb 20, 2017 at 08:33 AM 0
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If you see different behavior across both conditions that sounds like a bug. Would you $$anonymous$$d submitting this as a bug report, please?

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