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               Question by 
               Kriegeryt · Jul 20, 2016 at 08:58 PM · 
                multiplayer-networkingmanagerweapon system  
              
 
              error CS0117: `Util' does not contain a definition for `SetLayerRecursively
I have been trying to follow along with a youtube tutorial by Brackeys. i have used different textures and models than the one in his tutorials. The error " error CS0117: Util' does not contain a definition for SetLayerRecursively" has keep popping up. Any ideas would be appreciated! 
using UnityEngine; using UnityEngine.Networking;
public class WeaponManager : NetworkBehaviour {
 [SerializeField]
 private string weaponLayerName = "Weapon";
 [SerializeField]
 private Transform weaponHolder;
 [SerializeField]
 private PlayerWeapon primaryWeapon;
 private PlayerWeapon currentWeapon;
 private WeaponGraphics currentGraphics;
 void Start ()
 {
     EquipWeapon(primaryWeapon);
 }
 public PlayerWeapon GetCurrentWeapon ()
 {
     return currentWeapon;
 }
 public WeaponGraphics GetCurrentGraphics()
 {
     return currentGraphics;
 }
 void EquipWeapon (PlayerWeapon _weapon)
 {
     currentWeapon = _weapon;
     GameObject _weaponIns = (GameObject)Instantiate(_weapon.graphics, weaponHolder.position, weaponHolder.rotation);
     _weaponIns.transform.SetParent(weaponHolder);
     currentGraphics = _weaponIns.GetComponent<WeaponGraphics>();
     if (currentGraphics == null)
         Debug.LogError("No WeaponGraphics component on the weapon object: " + _weaponIns.name);
     if (isLocalPlayer)
         Util.SetLayerRecursively(_weaponIns, LayerMask.NameToLayer(weaponLayerName));
 }
}
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