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Question by Draco18s · Feb 17, 2017 at 06:04 AM · uiui imageshader writing

Custom UI Material Issue

Related to this question, I have a material I am using in the UI and modifying one of the shader property values with code, so that I can create a progress bar. alt text However if I add _ColorMask("Color Mask", Float) = 15 to my shader, then this progress bar behavior vanishes. No matter what alpha cutoff value I set, it always looks like this: alt text Leaving the ColorMask out, I get the behavior I want, but Unity complains that the shader lacks the ColorMask property.

Material Progress doesn't have _ColorMask property

bars.png (643 B)
bars2.png (587 B)
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