Question by 
               Nu2Unity08 · Sep 22, 2017 at 09:38 PM · 
                enemyplatformersidescrollerpush  
              
 
              How do I prevent my player from pushing a jumping enemy off screen?
My code and two pictures are below any help will be greatly appreciated. The enemy in the pictures is the fish.
 1 using UnityEngine;
 2 using System.Collections;
 3 public class EnemyJumper : MonoBehaviour {
 4
 5
 6
 7    public float forceY = 300f;
 8    private Rigidbody2D myRigidbody;
 9    private Animator myAnimator;
 10
 11
 12    void Awake() {
 13        myRigidbody = GetComponent<Rigidbody2D> ();
 14        myAnimator = GetComponent<Animator> ();
 15    }
 16    // Use this for initialization
 17    void Start () {
 18        StartCoroutine (Attack  ());
 19    }
 20
 21    IEnumerator Attack(){
 22        yield return new WaitForSeconds (Random.Range (2, 4));
 23        forceY = Random.Range (250, 550);
 24        myRigidbody.AddForce (new Vector2 (0, forceY));
 25        myAnimator.SetBool ("attack", true);
 26        yield return new WaitForSeconds (1.5f);
 27        myAnimator.SetBool ("attack", false);
 28        StartCoroutine (Attack ());
 29    }
 30    
 31
 32    void OnTriggerEnter2D(Collider2D target) {
 33
 34        if (target.tag == "bullet") {
 35            Destroy (gameObject);
 36            Destroy (target.gameObject);
 37        }
 38    }
 39
 40 }
 41
 42
 
               [1]: /storage/temp/102400-enemy-pushed-2.jpg
 
                 
                enemy-pushed-2.jpg 
                (451.7 kB) 
               
 
                
                 
                enemy-pushed-1.jpg 
                (414.4 kB) 
               
 
              
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