Oculus VR camera spins out of control
Everything worked fine in Unity 5.4. I created an animation path for my Oculus camera and it worked just fine. I upgraded to version 5.5.1 and as soon as I play my app the Oculus VR camera just spins around its vertical axis like mad, uncontrollably. I tried inserting a new camera, makes no difference. The animation path is essential for the camera. Without the path no app. Please help to solve this bug.
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