Destructible Crate Problem
I want to make a crate that if I throw a grenade at it, and the grenade explodes, the crate will fall apart.
 using UnityEngine;
 using System.Collections;
 
     public class PhysicsObject : MonoBehaviour {
         public AudioClip landSound;
         public AudioClip scrapeSound;
         public float health;
         float initHealth;
         public HurtScript pain;
         public GameObject Gibs;
     
         void Start () {
             initHealth = health;
         }
     
         void FixedUpdate()
         {
             if(health <= 0.01)
             {
                 if(initHealth != 0)
                 {
                     GameObject TemporaryGrenadeHandler;
                     TemporaryGrenadeHandler = Instantiate(Gibs, gameObject.transform.position, gameObject.transform.rotation) as GameObject;
                     Destroy(gameObject);
                 }
             }
         }
         void OnTriggerEnter(Collider other)
         {
             if(other.gameObject.tag == "Hurt")
             {
                 pain = other.gameObject.GetComponent<HurtScript>();
                 if(initHealth != 0)
                 {
                     health -= pain.damage;
                 }
             }
         }
     }
Can anyone help? it's not depleting health, nor setting the object. I checked everything and made sure that the triggers indeed have the "Hurt" tag.
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by O8PC · Feb 21, 2017 at 08:58 PM
I found out what happened. There was a position error, which I fixed. it's all good now .-.
Your answer
 
 
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                