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Question by poppysilvers1997 · Mar 21, 2018 at 12:56 PM · getcomponenthealthbarpublic variablehealth

Inputting another scripts variable as a float

Hi! So I'm trying to make my health bar script more efficient. As of right now it does a GetComponent check every frame, which seems unreasonable. So what I'm wanting to know is can I replace a GetComponent by directly accesesing the scripts traits through a public variable? Right now I have

 public GameObject owner;
 
 void Update () {
             {
             CurrentHealth = (float)owner.GetComponent<PlayerHealth> ().Health;
             HealthMax =    (float)owner.GetComponent<PlayerHealth> ().MaxHealth;
         }    

This script works, but could I replace it with

 public Health PlayersHealth;
 public MaxHealth PlayerMax;
 
 void Update () {
             CurrentHealth = (float)PlayersHealth;
             HealthMax =    (float)PlayerMax;
         }

If it's not doable it will be fine, but if I can do this small amount of pollish it would be very relieving.

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Answer by donutLaserDev · Mar 21, 2018 at 01:03 PM

You could do it this way (assuming that you can just assign PlayerHealth component to this script in the Inspector):

 public PlayerHealth playerHealth;
 
 void Update () {
     CurrentHealth = (float)playerHealth.Health;
     HealthMax = (float)playerHealth.MaxHealth;
 }

Alternatively, you could get the playerHealth in Awake:

 void Awake () {
     playerHealth = owner.GetComponent<PlayerHealth> ();
 }

This way you'll only have to call GetComponent once.

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avatar image poppysilvers1997 · Mar 21, 2018 at 02:27 PM 0
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I tried the first method and it works great, thanks for the help!

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