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Question by laurienash · Feb 16, 2017 at 07:27 PM · rotationquaternionlerpbasic programming

Rotate object: script works if applied to that object, but not if referencing object in scene

Hello,

I want to rotate the hands of a clock every time the clock is clicked on.

However: although the script below works fine to translate the entire clock. When I replace this line:

 transform.rotation= Quaternion.Lerp (transform.rotation, targetRotation , 10 * smooth * Time.deltaTime); 

with this:

 minuteHand.transform.rotation= Quaternion.Lerp (transform.rotation, targetRotation , 10 * smooth * Time.deltaTime); 

The rotation no longer work properly, but starts jerking between 4 and 7 degrees and doesn't stop moving. Does anyone know how I should write the script so I can rotate a gameobject in the scene, rather than the object the script is applied to?

 public class ClockScript : MonoBehaviour {
 
     public GameObject minuteHand;
     public GameObject hourHand;
 
     public float clockAngle;
 
     public float smooth = 1f;
     private Quaternion targetRotation;
     void Start(){
         targetRotation = transform.rotation;
     }
 
     void Update () {
         if (Input.GetMouseButtonDown(0)) { 
             targetRotation *=  Quaternion.AngleAxis(clockAngle, Vector3.forward);
         }
         transform.rotation= Quaternion.Lerp (transform.rotation, targetRotation , 10 * smooth * Time.deltaTime); 
     }
 }


All the best, Laurien

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avatar image RobAnthem · Feb 16, 2017 at 07:37 PM 0
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Also you should look into Slerp, it is a spherical quaternion lerp to help lerp the visual angels. However it IS a clock you are using, so realistically basic euler angels on a single axis should solve it right?

avatar image laurienash RobAnthem · Feb 17, 2017 at 12:06 PM 0
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Thank you! I'll look into that - I probably won't need it just for the clock, but that'l come handy in the future!

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Answer by voncarp · Feb 16, 2017 at 07:31 PM

It looks like you want to manipulate a specific transform. So specify the object you want to change.

From your posted code, maybe something like this :

  minuteHand.transform.rotation= Quaternion.Lerp (minuteHand.transform.rotation, targetRotation , 10 * smooth * Time.deltaTime); 

If you only write transform, it will use the transform of the script.

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avatar image laurienash · Feb 17, 2017 at 12:05 PM 0
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Thank you so much!! It's working now - I misunderstood what went inside the brackets :/

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