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Drag acting over rigidbody
Does somebody know how the drag parameter acts over a rigidbody? Is it velocity-dependent? I'm preparing a car simulation, but using the rigidbody's drag outside of the other simulation functions is being quite troublesome. Thanks in advance.
Answer by Clydeicus · Jul 05, 2011 at 04:27 AM
From what I've observed the effect of the drag parameter seems to be the same as rigidbody.AddForce(rigidbody.velocity * dragParameter * -1);
if it gets called in FixedUpdate.
Answer by Martin-Kraus · Feb 28, 2013 at 03:44 PM
From what I've observed the effect of the drag parameter is closer (but not identical) to rigidbody.AddForce(rigidbody.velocity rigidbody.mass dragParameter * -1); if it is called in FixedUpdate. (Which doesn't make much sense to me.)
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