- Home /
Mapping equisolid fisheye image to a sphere
Hello everyone! I am trying to play 280 degree equisolid projected fisheye video on a sphere but I am failing to do so. As you can see from the image, there are some distortion on the crosswalk. Is it possible to map this kind of images without having a problem? I have seen some people converting this to an eqirectangular image with a software but I need to solve this in unity. I would be really happy if someone knows how to approach this. This is the source image
and this is what I've got when image is mapped to my 280 degree sphere=) (Btw, images are from different frames of a video. I just realized that they are not from the same frame)
Kind regards, Engin
Answer by The_Eagle_Thing · Jun 02, 2017 at 09:10 AM
I also have the same problem. Any solution?
Okay solved it by mapping the fisheye image in blender via UV Image and importing it into blender. See here: http://imgur.com/a/Q4ntn
Your answer
Follow this Question
Related Questions
Generating Heightmaps for a Spherical Terrain 2 Answers
Hololens 4K 360 Video Possible? 0 Answers
Video quality problem when creating 360 degree video with Unity 0 Answers
Mapping a cube to a sphere 1 Answer