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Deferred Lighting not working properly
Hello I recently purchased Unity Pro and i was switching some things and the deferred lighting seems to not be working properly. for example if i don't use lightmaps, then the whole scene disapears...
1: Deferred lighting with lightmaps 2: Forward with lightmaps 3: Deferred lighting without lightmaps
One other problem is that the camera is rendering double the polygons in deferred lighting than with forward.
I tried to create a new scene in the project and the same thing happens, but when i create a new project, everything is ok.
I'm using some shaders created with Strumpy Shader Editor but not on all objects.
Here's another image: I created a new scene and created a plane and a spot light and this happens
Can someone say why this is happening?
Thanks
Answer by MarkD · Oct 20, 2013 at 06:53 PM
I don't know if you will still read this, but the strumpy shader editor is getting out-dated. Some shaders i create in it bug out ones ingame.