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Question by Rellik · Oct 31, 2011 at 01:54 PM · transformmathaxisanglerotatearound

Transform.RotateAround(Vector3 axis, float angle) - what happens with only two arguments?

There are two ways to call Transform.RotateAround -

 Transform.RotateAround(Vector3 point, Vector3 axis, float angle)
 Transform.RotateAround(Vector3 axis, float angle)

The first way is documented in the manual and makes total sense. The second one is a complete mystery that is currently blowing my mind. Anybody have experience with this?

The following of my assumptions have turned out to be false:

  • It does not just default to "Vector3 point = Vector3.zero"

  • It does not just default to "Vector3 point = transfrom.position"

  • It does not even call the 3-argument version of Transform.RotateAround. In fact, the 3-argument version of Transform.RotateAround calls the 2-argument version after doing a position calculation.

I'm running out of ideas, and this is blocking me at the moment... I'd love to hear from anyone with any knowledge on this!

Thanks =)

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avatar image Rellik · Oct 31, 2011 at 12:13 PM 0
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The answer to this is just a ridiculous example of method overloading inconsistency. Here's what I just discovered:

 Transform.RotateAround(Vector3 point, Vector3 axis, float angle)

^ takes radians.

 Transform.RotateAround(Vector3 axis, float angle)

^ rotates around transform.position... and takes degrees

avatar image CHPedersen · Oct 31, 2011 at 01:55 PM 0
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Haha, that's silly. :) If you make your discovery into an answer, I'll upvote it.

avatar image Rellik · Oct 31, 2011 at 02:14 PM 0
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Good idea, that should help others find this in the future

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Answer by Rellik · Oct 31, 2011 at 02:13 PM

The answer to this is just a ridiculous example of method overloading inconsistency. Here's what I just discovered:

 Transform.RotateAround(Vector3 point, Vector3 axis, float angle)

^ takes radians.

 Transform.RotateAround(Vector3 axis, float angle)

^ rotates around transform.position... and takes degrees

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Answer by djarcas · Mar 23, 2013 at 03:47 PM

It appears that the function now takes radians, not degrees. However, the documentation still says it's in degrees...!

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Answer by ForceMagic · Jan 12, 2016 at 05:51 PM

In Unity 5.2, 3 it has been fixed Transform.RotateAround angle parameter is really in degrees.

While, RotateAround overload without Point parameter is now deprecated.

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